ProgramExecutor
An interface implemented by program executors.
Program executors are not intended to be implemented manually. Instead, they should be generated from classes annotated with ShaderParams.
Functions
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Applies shader parameters from an instance of ShaderParams-annotated type T.
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Disposes the program executor.
Disposes the program executor and the program itself.
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Draws a given mesh using the program contained in the executor.
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Tells the given OpenGL adapter to use the program contained in the executor.