GlimpsePanel

class GlimpsePanel(fixedScale: Boolean = false) : GLJPanel, GlimpseComponent

An implementation of GLJPanel that uses Glimpse OpenGL adapter and callback interface for rendering.

Parameters

fixedScale

If true, sets surface scale fixed at 1.

Constructors

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fun GlimpsePanel(fixedScale: Boolean = false)

Types

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class GlimpseEventListener(callback: GlimpseCallback) : GLEventListener

An implementation of GLEventListener using a given callback for rendering.

Functions

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open fun _paintImmediately(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open fun action(p0: Event, p1: Any): Boolean
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open fun add(p0: PopupMenu)
open fun add(p0: Component): Component
open fun add(p0: Component, p1: Any)
open fun add(p0: Component, p1: Int): Component
open fun add(p0: String, p1: Component): Component
open fun add(    p0: Component,     p1: Any,     p2: Int)
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open fun addAncestorListener(p0: AncestorListener)
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open fun addComponentListener(p0: ComponentListener)
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open fun addContainerListener(p0: ContainerListener)
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open fun addFocusListener(p0: FocusListener)
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open override fun addGLEventListener(p0: GLEventListener)
open override fun addGLEventListener(p0: Int, p1: GLEventListener)
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open fun addHierarchyBoundsListener(p0: HierarchyBoundsListener)
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open fun addHierarchyListener(p0: HierarchyListener)
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open fun addImpl(    p0: Component,     p1: Any,     p2: Int)
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open fun addInputMethodListener(p0: InputMethodListener)
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open fun addKeyListener(p0: KeyListener)
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open fun addMouseListener(p0: MouseListener)
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open fun addMouseMotionListener(p0: MouseMotionListener)
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open fun addMouseWheelListener(p0: MouseWheelListener)
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open override fun addNotify()
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open override fun addPropertyChangeListener(p0: PropertyChangeListener)
open override fun addPropertyChangeListener(p0: String, p1: PropertyChangeListener)
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open fun addVetoableChangeListener(p0: VetoableChangeListener)
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open fun adjustDescendants(p0: Int)
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open fun adjustDescendantsOnParent(p0: Int)
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open fun adjustListeningChildren(p0: Long, p1: Int)
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open fun adjustListeningChildrenOnParent(p0: Long, p1: Int)
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open fun alwaysOnTop(): Boolean
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open override fun applyComponentOrientation(p0: ComponentOrientation)
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open fun applyCompoundShape(p0: Region)
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open fun applyCurrentShape()
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open override fun areAllGLEventListenerInitialized(): Boolean
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fun areBoundsValid(): Boolean
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open override fun areFocusTraversalKeysSet(p0: Int): Boolean
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open fun areInputMethodsEnabled(): Boolean
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open fun autoProcessMouseWheel(p0: MouseWheelEvent)
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open fun bounds(): Rectangle
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fun canBeFocusOwner(): Boolean
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fun canBeFocusOwnerRecursively(): Boolean
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open fun canContainFocusOwner(p0: Component): Boolean
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open override fun checkGD(p0: String)
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open fun checkIfChildObscuredBySibling(): Boolean
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open fun checkImage(p0: Image, p1: ImageObserver): Int
open fun checkImage(    p0: Image,     p1: Int,     p2: Int,     p3: ImageObserver): Int
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fun checkTreeLock()
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open override fun clearCurrentFocusCycleRootOnHide()
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open override fun clearMostRecentFocusOwnerOnHide()
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open fun clientPropertyChanged(    p0: Any,     p1: Any,     p2: Any)
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open fun coalesceEvents(p0: AWTEvent, p1: AWTEvent): AWTEvent
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open fun componentInputMapChanged(p0: ComponentInputMap)
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open fun computeVisibleRect(p0: Rectangle)
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open fun compWriteObjectNotify()
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open fun constructComponentName(): String
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open operator fun contains(p0: Point): Boolean
open override fun contains(p0: Int, p1: Int): Boolean
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override fun containsFocus(): Boolean
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open fun countComponents(): Int
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open override fun countHierarchyMembers(): Int
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open fun createBufferStrategy(p0: Int)
open fun createBufferStrategy(p0: Int, p1: BufferCapabilities)
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fun createChildHierarchyEvents(    p0: Int,     p1: Long,     p2: Boolean)
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open override fun createContext(p0: GLContext): GLContext
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override fun createHierarchyEvents(    p0: Int,     p1: Component,     p2: Container,     p3: Long,     p4: Boolean): Int
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open fun createImage(p0: ImageProducer): Image
open fun createImage(p0: Int, p1: Int): Image
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open fun createToolTip(): JToolTip
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open fun createVolatileImage(p0: Int, p1: Int): VolatileImage
open fun createVolatileImage(    p0: Int,     p1: Int,     p2: ImageCapabilities): VolatileImage
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fun decreaseComponentCount(p0: Component)
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open override fun deliverEvent(p0: Event)
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open override fun destroy()
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open override fun disable()
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fun disableEvents(p0: Long)
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fun dispatchEvent(p0: AWTEvent)
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open override fun dispatchEventImpl(p0: AWTEvent)
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open fun dispatchEventToSelf(p0: AWTEvent)
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open fun dispatchMouseWheelToAncestor(p0: MouseWheelEvent): Boolean
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open override fun display()
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open fun dispose(p0: Runnable)
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open override fun disposeGLEventListener(p0: GLEventListener, p1: Boolean): GLEventListener
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open fun dndDone()
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open override fun doLayout()
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open fun dropLocationForPoint(p0: Point): TransferHandler.DropLocation
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open override fun enable()
open fun enable(p0: Boolean)
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fun enableEvents(p0: Long)
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open fun enableInputMethods(p0: Boolean)
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open override fun eventEnabled(p0: AWTEvent): Boolean
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open fun eventTypeEnabled(p0: Int): Boolean
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open fun findComponentAt(p0: Point): Component
open fun findComponentAt(p0: Int, p1: Int): Component
fun findComponentAt(    p0: Int,     p1: Int,     p2: Boolean): Component
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fun findComponentAtImpl(    p0: Int,     p1: Int,     p2: Boolean): Component
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open fun findUnderMouseInWindow(p0: PointerInfo): Component
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open fun firePropertyChange(    p0: String,     p1: Any,     p2: Any)
open fun firePropertyChange(    p0: String,     p1: Byte,     p2: Byte)
open fun firePropertyChange(    p0: String,     p1: Double,     p2: Double)
open fun firePropertyChange(    p0: String,     p1: Float,     p2: Float)
open fun firePropertyChange(    p0: String,     p1: Long,     p2: Long)
open fun firePropertyChange(    p0: String,     p1: Short,     p2: Short)
open override fun firePropertyChange(    p0: String,     p1: Boolean,     p2: Boolean)
open override fun firePropertyChange(    p0: String,     p1: Char,     p2: Char)
open override fun firePropertyChange(    p0: String,     p1: Int,     p2: Int)
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open fun fireVetoableChange(    p0: String,     p1: Any,     p2: Any)
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open override fun flushGLRunnables()
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fun getAccessControlContext(): AccessControlContext
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open fun getAccessibleAt(p0: Point): Accessible
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open fun getAccessibleChild(p0: Int): Accessible
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open fun getAccessibleChildrenCount(): Int
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@BeanProperty(bound = false)
open override fun getAccessibleContext(): AccessibleContext
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open fun getAccessibleIndexInParent(): Int
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open fun getAccessibleStateSet(): AccessibleStateSet
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open fun getActionForKeyStroke(p0: KeyStroke): ActionListener
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fun getActionMap(): ActionMap
fun getActionMap(p0: Boolean): ActionMap
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open override fun getAlignmentX(): Float
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open override fun getAlignmentY(): Float
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@BeanProperty(bound = false)
open fun getAncestorListeners(): Array<AncestorListener>
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open override fun getAnimator(): GLAnimatorControl
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open fun getAutoscrolls(): Boolean
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open override fun getAutoSwapBufferMode(): Boolean
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open fun getBackBuffer(): Image
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open fun getBackground(): Color
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open override fun getBaseline(p0: Int, p1: Int): Int
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@BeanProperty(bound = false)
open override fun getBaselineResizeBehavior(): Component.BaselineResizeBehavior
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open fun getBorder(): Border
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open fun getBounds(): Rectangle
open override fun getBounds(p0: Rectangle): Rectangle
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open fun getBoundsOp(): Int
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open fun getBufferStrategy(): BufferStrategy
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open override fun getChosenGLCapabilities(): GLCapabilitiesImmutable
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fun getClientProperty(p0: Any): Any
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open fun getColorModel(): ColorModel
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open fun getComponent(p0: Int): Component
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open override fun getComponentAt(p0: Point): Component
open override fun getComponentAt(p0: Int, p1: Int): Component
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open fun getComponentCount(): Int
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fun getComponentFactory(): ComponentFactory
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open fun getComponentGraphics(p0: Graphics): Graphics
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open fun getComponentListeners(): Array<ComponentListener>
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open fun getComponentOrientation(): ComponentOrientation
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open fun getComponentPopupMenu(): JPopupMenu
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open fun getComponents(): Array<Component>
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fun getComponents_NoClientCode(): Array<Component>
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open fun getComponentsSync(): Array<Component>
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open fun getComponentZOrder(p0: Component): Int
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open fun getConditionForKeyStroke(p0: KeyStroke): Int
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open fun getContainer(): Container
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open fun getContainerListeners(): Array<ContainerListener>
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open fun getContainingWindow(): Window
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open override fun getContext(): GLContext
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open override fun getContextCreationFlags(): Int
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open fun getCreatedDoubleBuffer(): Boolean
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override fun getCurrentSurfaceScale(p0: FloatArray): FloatArray
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open fun getCursor(): Cursor
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fun getCursor_NoClientCode(): Cursor
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open fun getCustomPixelBufferProvider(): AWTGLPixelBuffer.AWTGLPixelBufferProvider
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open fun getDebugGraphicsOptions(): Int
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open override fun getDefaultCloseOperation(): WindowClosingProtocol.WindowClosingMode
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override fun getDelegatedDrawable(): GLDrawable
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open fun getDropTarget(): DropTarget
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open fun getDropTargetEventTarget(    p0: Int,     p1: Int,     p2: Boolean): Component
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override fun getExclusiveContextThread(): Thread
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override fun getFactory(): GLDrawableFactory
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open fun getFocusCycleRootAncestor(): Container
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open fun getFocusListeners(): Array<FocusListener>
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open override fun getFocusTraversalKeys(p0: Int): MutableSet<AWTKeyStroke>
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fun getFocusTraversalKeys_NoIDCheck(p0: Int): MutableSet<AWTKeyStroke>
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open fun getFocusTraversalKeysEnabled(): Boolean
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open fun getFocusTraversalPolicy(): FocusTraversalPolicy
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open override fun getFont(): Font
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fun getFont_NoClientCode(): Font
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open override fun getFontMetrics(p0: Font): FontMetrics
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open fun getForeground(): Color
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open override fun getGL(): GL
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open override fun getGLEventListener(p0: Int): GLEventListener
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open override fun getGLEventListenerCount(): Int
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open override fun getGLEventListenerInitState(p0: GLEventListener): Boolean
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override fun getGLProfile(): GLProfile
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@BeanProperty(bound = false)
open override fun getGraphics(): Graphics
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fun getGraphics_NoClientCode(): Graphics
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open fun getGraphicsConfiguration(): GraphicsConfiguration
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open override fun getHandle(): Long
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open fun getHeavyweightContainer(): Container
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@BeanProperty(bound = false)
open override fun getHeight(): Int
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open fun getHierarchyBoundsListeners(): Array<HierarchyBoundsListener>
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open fun getHierarchyListeners(): Array<HierarchyListener>
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fun getHWPeerAboveMe(): ComponentPeer
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open fun getIgnoreRepaint(): Boolean
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open fun getInheritsPopupMenu(): Boolean
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open fun getInputContext(): InputContext
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fun getInputMap(): InputMap
fun getInputMap(p0: Int): InputMap
fun getInputMap(p0: Int, p1: Boolean): InputMap
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open fun getInputMethodListeners(): Array<InputMethodListener>
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open fun getInputMethodRequests(): InputMethodRequests
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open fun getInputVerifier(): InputVerifier
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@BeanProperty(expert = true)
open override fun getInsets(): Insets
open fun getInsets(p0: Insets): Insets
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open fun getKeyListeners(): Array<KeyListener>
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open fun getLayout(): LayoutManager
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open override fun <T : EventListener> getListeners(p0: Class<T>): Array<T>
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open fun getLocale(): Locale
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open fun getLocation(): Point
open override fun getLocation(p0: Point): Point
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open fun getLocationOnScreen(): Point
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fun getLocationOnScreen_NoTreeLock(): Point
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open fun getLocationOnWindow(): Point
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open override fun getMaximumSize(): Dimension
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open override fun getMaximumSurfaceScale(p0: FloatArray): FloatArray
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open override fun getMinimumSize(): Dimension
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open override fun getMinimumSurfaceScale(p0: FloatArray): FloatArray
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open fun getMouseEventTarget(    p0: Int,     p1: Int,     p2: Boolean): Component
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open fun getMouseListeners(): Array<MouseListener>
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open fun getMouseMotionListeners(): Array<MouseMotionListener>
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open fun getMousePosition(): Point
open fun getMousePosition(p0: Boolean): Point
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open fun getMouseWheelListeners(): Array<MouseWheelListener>
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open fun getName(): String
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fun getNativeContainer(): Container
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open override fun getNativeSurface(): NativeSurface
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open fun getNextFocusableComponent(): Component
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fun getNextFocusCandidate(): Component
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fun getNormalShape(): Region
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open fun getObjectLock(): Any
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override fun getOpaqueShape(): Region
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open fun getParent(): Container
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fun getParent_NoClientCode(): Container
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open fun getPopupLocation(p0: MouseEvent): Point
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open override fun getPreferredSize(): Dimension
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open fun getPropertyChangeListeners(): Array<PropertyChangeListener>
open fun getPropertyChangeListeners(p0: String): Array<PropertyChangeListener>
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@BeanProperty(bound = false)
open fun getRegisteredKeyStrokes(): Array<KeyStroke>
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override fun getRequestedGLCapabilities(): GLCapabilitiesImmutable
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override fun getRequestedSurfaceScale(p0: FloatArray): FloatArray
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@BeanProperty(bound = false)
open fun getRootPane(): JRootPane
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fun getSiblingIndexAbove(): Int
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fun getSiblingIndexBelow(): Int
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open fun getSize(): Dimension
open override fun getSize(p0: Dimension): Dimension
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fun getSkipGLOrientationVerticalFlip(): Boolean
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open override fun getSurfaceHeight(): Int
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open override fun getSurfaceWidth(): Int
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fun getTextureUnit(): Int
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open fun getToolkit(): Toolkit
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fun getToolkitImpl(): Toolkit
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open fun getToolTipLocation(p0: MouseEvent): Point
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open fun getToolTipText(): String
open fun getToolTipText(p0: MouseEvent): String
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@BeanProperty(bound = false)
open fun getTopLevelAncestor(): Container
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open override fun getTransferHandler(): TransferHandler
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override fun getTraversalRoot(): Container
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fun getTreeLock(): Any
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open override fun getUI(): PanelUI
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@BeanProperty(bound = false, expert = true, description = "A string that specifies the name of the L&F class.")
open override fun getUIClassID(): String
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override fun getUpstreamLock(): RecursiveLock
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override fun getUpstreamWidget(): Any
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open fun getVerifyInputWhenFocusTarget(): Boolean
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@BeanProperty(bound = false)
open fun getVetoableChangeListeners(): Array<VetoableChangeListener>
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@BeanProperty(bound = false)
open fun getVisibleRect(): Rectangle
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@BeanProperty(bound = false)
open override fun getWidth(): Int
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@BeanProperty(bound = false)
open override fun getX(): Int
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@BeanProperty(bound = false)
open override fun getY(): Int
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open fun gotFocus(p0: Event, p1: Any): Boolean
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open fun grabFocus()
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open fun handleEvent(p0: Event): Boolean
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open fun hasFocus(): Boolean
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fun hasHeavyweightDescendants(): Boolean
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fun hasLightweightDescendants(): Boolean
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open override fun hide()
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open override fun imageUpdate(    p0: Image,     p1: Int,     p2: Int,     p3: Int,     p4: Int,     p5: Int): Boolean
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fun increaseComponentCount(p0: Component)
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fun initializeBackend(p0: Boolean): Boolean
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open override fun initializeFocusTraversalKeys()
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open fun insets(): Insets
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open fun inside(p0: Int, p1: Int): Boolean
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open override fun invalidate()
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fun invalidateIfValid()
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open override fun invalidateParent()
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open fun invalidateTree()
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open operator override fun invoke(p0: Boolean, p1: GLRunnable): Boolean
open operator override fun invoke(p0: Boolean, p1: MutableList<GLRunnable>): Boolean
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open fun isAncestorOf(p0: Component): Boolean
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open fun isAutoFocusTransferOnDisposal(): Boolean
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open fun isBackgroundSet(): Boolean
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fun isCoalescingEnabled(): Boolean
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open fun isCursorSet(): Boolean
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open fun isDisplayable(): Boolean
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open override fun isDoubleBuffered(): Boolean
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open fun isEnabled(): Boolean
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fun isEnabledImpl(): Boolean
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open fun isFocusable(): Boolean
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open fun isFocusCycleRoot(): Boolean
open override fun isFocusCycleRoot(p0: Container): Boolean
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open fun isFocusOwner(): Boolean
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open fun isFocusTraversable(): Boolean
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fun isFocusTraversableOverridden(): Boolean
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fun isFocusTraversalPolicyProvider(): Boolean
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open fun isFocusTraversalPolicySet(): Boolean
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open fun isFontSet(): Boolean
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open fun isForegroundSet(): Boolean
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open override fun isGLOriented(): Boolean
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open fun isLightweight(): Boolean
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@BeanProperty(bound = false)
open fun isManagingFocus(): Boolean
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open fun isMaximumSizeSet(): Boolean
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open fun isMinimumSizeSet(): Boolean
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fun isMixingNeeded(): Boolean
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fun isNonOpaqueForMixing(): Boolean
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open override fun isOpaque(): Boolean
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@BeanProperty(bound = false)
open fun isOptimizedDrawingEnabled(): Boolean
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open fun isPainting(): Boolean
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@BeanProperty(bound = false)
fun isPaintingForPrint(): Boolean
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open fun isPaintingOrigin(): Boolean
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@BeanProperty(bound = false)
open fun isPaintingTile(): Boolean
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open fun isPreferredSizeSet(): Boolean
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open override fun isRealized(): Boolean
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open fun isRecursivelyVisible(): Boolean
fun isRecursivelyVisibleUpToHeavyweightContainer(): Boolean
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open fun isRequestFocusEnabled(): Boolean
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open override fun isSameOrAncestorOf(p0: Component, p1: Boolean): Boolean
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open fun isShowing(): Boolean
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override fun isThreadGLCapable(): Boolean
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open fun isValid(): Boolean
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open override fun isValidateRoot(): Boolean
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open fun isVisible(): Boolean
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fun isVisible_NoClientCode(): Boolean
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open fun keyDown(p0: Event, p1: Int): Boolean
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open fun keyUp(p0: Event, p1: Int): Boolean
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open override fun layout()
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open override fun lightweightPaint(p0: Graphics)
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open override fun lightweightPrint(p0: Graphics)
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open fun list()
open fun list(p0: PrintStream)
open fun list(p0: PrintWriter)
open override fun list(p0: PrintStream, p1: Int)
open override fun list(p0: PrintWriter, p1: Int)
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open override fun locate(p0: Int, p1: Int): Component
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open fun location(): Point
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open fun lostFocus(p0: Event, p1: Any): Boolean
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open override fun minimumSize(): Dimension
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open override fun mixOnHiding(p0: Boolean)
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open override fun mixOnReshaping()
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open override fun mixOnShowing()
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open override fun mixOnValidating()
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open override fun mixOnZOrderChanging(p0: Int, p1: Int)
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open fun mouseDown(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun mouseDrag(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun mouseEnter(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun mouseExit(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun mouseMove(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun mouseUp(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun move(p0: Int, p1: Int)
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open fun nextFocus()
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open override fun numListening(p0: Long): Int
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open override fun paint(p0: Graphics)
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open fun paintAll(p0: Graphics)
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open fun paintBorder(p0: Graphics)
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open fun paintChildren(p0: Graphics)
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open override fun paintComponent(p0: Graphics)
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open fun paintComponents(p0: Graphics)
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open fun paintForceDoubleBuffered(p0: Graphics)
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open override fun paintHeavyweightComponents(p0: Graphics)
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open fun paintImmediately(p0: Rectangle)
open fun paintImmediately(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open fun paintToOffscreen(    p0: Graphics,     p1: Int,     p2: Int,     p3: Int,     p4: Int,     p5: Int,     p6: Int)
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open override fun paramString(): String
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open fun pointRelativeToComponent(p0: Point): Point
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open override fun postEvent(p0: Event): Boolean
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open fun postProcessKeyEvent(p0: KeyEvent)
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open override fun postsOldMouseEvents(): Boolean
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open override fun preferredSize(): Dimension
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open fun prepareImage(p0: Image, p1: ImageObserver): Boolean
open fun prepareImage(    p0: Image,     p1: Int,     p2: Int,     p3: ImageObserver): Boolean
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open fun preProcessKeyEvent(p0: KeyEvent)
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open override fun print(p0: Graphics)
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open override fun printAll(p0: Graphics)
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open fun printBorder(p0: Graphics)
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open fun printChildren(p0: Graphics)
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open override fun printComponent(p0: Graphics)
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open fun printComponents(p0: Graphics)
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open override fun printHeavyweightComponents(p0: Graphics)
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open fun processComponentEvent(p0: ComponentEvent)
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open fun processComponentKeyEvent(p0: KeyEvent)
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open fun processContainerEvent(p0: ContainerEvent)
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open override fun processEvent(p0: AWTEvent)
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open fun processFocusEvent(p0: FocusEvent)
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open fun processHierarchyBoundsEvent(p0: HierarchyEvent)
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open fun processHierarchyEvent(p0: HierarchyEvent)
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open fun processInputMethodEvent(p0: InputMethodEvent)
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open fun processKeyBinding(    p0: KeyStroke,     p1: KeyEvent,     p2: Int,     p3: Boolean): Boolean
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open fun processKeyBindings(p0: KeyEvent, p1: Boolean): Boolean
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open override fun processKeyEvent(p0: KeyEvent)
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open override fun processMouseEvent(p0: MouseEvent)
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open override fun processMouseMotionEvent(p0: MouseEvent)
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open fun processMouseWheelEvent(p0: MouseWheelEvent)
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open fun proxyEnableEvents(p0: Long)
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fun putClientProperty(p0: Any, p1: Any)
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open fun rectangleIsObscured(    p0: Int,     p1: Int,     p2: Int,     p3: Int): Boolean
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fun recursiveApplyCurrentShape()
fun recursiveApplyCurrentShape(p0: Int)
fun recursiveApplyCurrentShape(p0: Int, p1: Int)
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fun recursiveSubtractAndApplyShape(p0: Region)
fun recursiveSubtractAndApplyShape(p0: Region, p1: Int)
fun recursiveSubtractAndApplyShape(    p0: Region,     p1: Int,     p2: Int)
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open fun registerKeyboardAction(    p0: ActionListener,     p1: KeyStroke,     p2: Int)
open fun registerKeyboardAction(    p0: ActionListener,     p1: String,     p2: KeyStroke,     p3: Int)
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open override fun releasePrint()
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fun relocateComponent()
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open override fun remove(p0: MenuComponent)
open fun remove(p0: Component)
open fun remove(p0: Int)
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open fun removeAll()
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open fun removeAncestorListener(p0: AncestorListener)
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open fun removeComponentListener(p0: ComponentListener)
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open fun removeContainerListener(p0: ContainerListener)
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open fun removeFocusListener(p0: FocusListener)
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open override fun removeGLEventListener(p0: GLEventListener): GLEventListener
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open fun removeHierarchyBoundsListener(p0: HierarchyBoundsListener)
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open fun removeHierarchyListener(p0: HierarchyListener)
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open fun removeInputMethodListener(p0: InputMethodListener)
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open fun removeKeyListener(p0: KeyListener)
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open fun removeMouseListener(p0: MouseListener)
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open fun removeMouseMotionListener(p0: MouseMotionListener)
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open fun removeMouseWheelListener(p0: MouseWheelListener)
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open override fun removeNotify()
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open fun removePropertyChangeListener(p0: PropertyChangeListener)
open fun removePropertyChangeListener(p0: String, p1: PropertyChangeListener)
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open fun removeVetoableChangeListener(p0: VetoableChangeListener)
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open fun repaint()
open fun repaint(p0: Long)
open fun repaint(p0: Rectangle)
open fun repaint(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
open override fun repaint(    p0: Long,     p1: Int,     p2: Int,     p3: Int,     p4: Int)
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open fun requestDefaultFocus(): Boolean
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open override fun requestFocus()
open fun requestFocus(p0: FocusEvent.Cause)
open override fun requestFocus(p0: Boolean): Boolean
open fun requestFocus(p0: Boolean, p1: FocusEvent.Cause): Boolean
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fun requestFocusHelper(p0: Boolean, p1: Boolean): Boolean
fun requestFocusHelper(    p0: Boolean,     p1: Boolean,     p2: FocusEvent.Cause): Boolean
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open override fun requestFocusInWindow(): Boolean
open fun requestFocusInWindow(p0: FocusEvent.Cause): Boolean
open override fun requestFocusInWindow(p0: Boolean): Boolean
open fun requestFocusInWindow(p0: Boolean, p1: FocusEvent.Cause): Boolean
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open fun resetKeyboardActions()
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open override fun reshape(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open fun resize(p0: Dimension)
open fun resize(p0: Int, p1: Int)
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open override fun revalidate()
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fun revalidateSynchronously()
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open fun scrollRectToVisible(p0: Rectangle)
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fun setActionMap(p0: ActionMap)
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@BeanProperty(description = "The preferred horizontal alignment of the component.")
open fun setAlignmentX(p0: Float)
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@BeanProperty(description = "The preferred vertical alignment of the component.")
open fun setAlignmentY(p0: Float)
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open override fun setAnimator(p0: GLAnimatorControl)
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open fun setAutoFocusTransferOnDisposal(p0: Boolean)
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@BeanProperty(bound = false, expert = true, description = "Determines if this component automatically scrolls its contents when dragged.")
open fun setAutoscrolls(p0: Boolean)
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open override fun setAutoSwapBufferMode(p0: Boolean)
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@BeanProperty(preferred = true, visualUpdate = true, description = "The background color of the component.")
open override fun setBackground(p0: Color)
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@BeanProperty(preferred = true, visualUpdate = true, description = "The component's border.")
open fun setBorder(p0: Border)
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open fun setBounds(p0: Rectangle)
open fun setBounds(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open fun setBoundsOp(p0: Int)
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open override fun setCallback(callback: GlimpseCallback)

Sets callback to be used for rendering.

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open fun setComponentOrientation(p0: ComponentOrientation)
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@BeanProperty(preferred = true, description = "Popup to show")
open fun setComponentPopupMenu(p0: JPopupMenu)
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open fun setComponentZOrder(p0: Component, p1: Int)
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open override fun setContext(p0: GLContext, p1: Boolean): GLContext
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open override fun setContextCreationFlags(p0: Int)
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open fun setCreatedDoubleBuffer(p0: Boolean)
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open fun setCursor(p0: Cursor)
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@BeanProperty(bound = false, preferred = true, enumerationValues = ["DebugGraphics.NONE_OPTION", "DebugGraphics.LOG_OPTION", "DebugGraphics.FLASH_OPTION", "DebugGraphics.BUFFERED_OPTION"], description = "Diagnostic options for graphics operations.")
open fun setDebugGraphicsOptions(p0: Int)
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open override fun setDefaultCloseOperation(p0: WindowClosingProtocol.WindowClosingMode): WindowClosingProtocol.WindowClosingMode
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open fun setDoubleBuffered(p0: Boolean)
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open fun setDropLocation(    p0: TransferHandler.DropLocation,     p1: Any,     p2: Boolean): Any
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open fun setDropTarget(p0: DropTarget)
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@BeanProperty(expert = true, preferred = true, visualUpdate = true, description = "The enabled state of the component.")
open override fun setEnabled(p0: Boolean)
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override fun setExclusiveContextThread(p0: Thread): Thread
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open fun setFocusable(p0: Boolean)
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open fun setFocusCycleRoot(p0: Boolean)
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open override fun setFocusTraversalKeys(p0: Int, p1: MutableSet<out AWTKeyStroke>)
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fun setFocusTraversalKeys_NoIDCheck(p0: Int, p1: MutableSet<out AWTKeyStroke>)
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open fun setFocusTraversalKeysEnabled(p0: Boolean)
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open fun setFocusTraversalPolicy(p0: FocusTraversalPolicy)
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fun setFocusTraversalPolicyProvider(p0: Boolean)
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@BeanProperty(preferred = true, visualUpdate = true, description = "The font for the component.")
open override fun setFont(p0: Font)
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@BeanProperty(preferred = true, visualUpdate = true, description = "The foreground color of the component.")
open override fun setForeground(p0: Color)
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open override fun setGL(p0: GL): GL
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open override fun setGLEventListenerInitState(p0: GLEventListener, p1: Boolean)
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open fun setGraphicsConfiguration(p0: GraphicsConfiguration)
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open fun setIgnoreRepaint(p0: Boolean)
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@BeanProperty(description = "Whether or not the JPopupMenu is inherited")
open fun setInheritsPopupMenu(p0: Boolean)
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fun setInputMap(p0: Int, p1: InputMap)
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@BeanProperty(description = "The component's input verifier.")
open fun setInputVerifier(p0: InputVerifier)
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open fun setLayout(p0: LayoutManager)
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open fun setLocale(p0: Locale)
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open fun setLocation(p0: Point)
open fun setLocation(p0: Int, p1: Int)
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@BeanProperty(description = "The maximum size of the component.")
open override fun setMaximumSize(p0: Dimension)
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@BeanProperty(description = "The minimum size of the component.")
open override fun setMinimumSize(p0: Dimension)
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open fun setMixingCutoutShape(p0: Shape)
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open fun setName(p0: String)
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open fun setNextFocusableComponent(p0: Component)
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open override fun setOpaque(p0: Boolean)
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open fun setPaintingChild(p0: Component)
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open fun setPixelBufferProvider(p0: AWTGLPixelBuffer.AWTGLPixelBufferProvider)
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@BeanProperty(preferred = true, description = "The preferred size of the component.")
open override fun setPreferredSize(p0: Dimension)
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open override fun setRealized(p0: Boolean)
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fun setRequestedGLCapabilities(p0: GLCapabilitiesImmutable)
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open fun setRequestFocusEnabled(p0: Boolean)
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override fun setSharedAutoDrawable(p0: GLAutoDrawable)
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override fun setSharedContext(p0: GLContext)
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open fun setSize(p0: Dimension)
open fun setSize(p0: Int, p1: Int)
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fun setSkipGLOrientationVerticalFlip(p0: Boolean)
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override fun setSurfaceScale(p0: FloatArray): Boolean
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fun setTextureUnit(p0: Int)
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@BeanProperty(bound = false, preferred = true, description = "The text to display in a tool tip.")
open fun setToolTipText(p0: String)
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@BeanProperty(hidden = true, description = "Mechanism for transfer of data to and from the component")
open fun setTransferHandler(p0: TransferHandler)
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@BeanProperty(hidden = true, visualUpdate = true, description = "The component's look and feel delegate.")
open fun setUI(p0: ComponentUI)
@BeanProperty(hidden = true, visualUpdate = true, description = "The UI object that implements the Component's LookAndFeel.")
open fun setUI(p0: PanelUI)
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open fun setUIProperty(p0: String, p1: Any)
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open override fun setupPrint(    p0: Double,     p1: Double,     p2: Int,     p3: Int,     p4: Int)
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@BeanProperty(description = "Whether the Component verifies input before accepting focus.")
open fun setVerifyInputWhenFocusTarget(p0: Boolean)
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@BeanProperty(hidden = true, visualUpdate = true)
open override fun setVisible(p0: Boolean)
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open fun shouldDebugGraphics(): Int
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open fun shouldPreserveColorBufferIfTranslucent(): Boolean
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open fun show()
open fun show(p0: Boolean)
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open fun size(): Dimension
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fun subtractAndApplyShape(p0: Region)
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fun subtractAndApplyShapeBelowMe()
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open fun superProcessMouseMotionEvent(p0: MouseEvent)
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open override fun swapBuffers()
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open override fun toString(): String
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open fun transferFocus()
open fun transferFocus(p0: Boolean): Boolean
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open fun transferFocusBackward()
open fun transferFocusBackward(p0: Boolean): Boolean
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open fun transferFocusDownCycle()
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open fun transferFocusUpCycle()
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open fun unregisterKeyboardAction(p0: KeyStroke)
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open override fun update(p0: Graphics)
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override fun updateChildGraphicsData(p0: GraphicsConfiguration): Boolean
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fun updateCursorImmediately()
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fun updateGraphicsData(p0: GraphicsConfiguration): Boolean
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open override fun updateUI()
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open fun updateZOrder()
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open override fun validate()
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open fun validateTree()
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fun validateUnconditionally()

Properties

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val accessibleContext: AccessibleContext
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val appContext: AppContext
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val background: Color
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val backgroundEraseDisabled: Boolean
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val componentListener: ComponentListener
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val componentOrientation: ComponentOrientation
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val containerListener: ContainerListener
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val cursor: Cursor
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val descendantsCount: Int
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val dropTarget: DropTarget
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val enabled: Boolean
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val eventCache: Array<EventQueueItem>
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val eventMask: Long
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val focusListener: FocusListener
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val focusTraversalKeys: Array<MutableSet<AWTKeyStroke>>
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val font: Font
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val foreground: Color
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val height: Int
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val hierarchyBoundsListener: HierarchyBoundsListener
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val ignoreRepaint: Boolean
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val inputMethodListener: InputMethodListener
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val isPacked: Boolean
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val keyListener: KeyListener
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val layoutMgr: LayoutManager
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val listenerList: EventListenerList
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val listeningBoundsChildren: Int
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val listeningChildren: Int
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val locale: Locale
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val maxSize: Dimension
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val maxSizeSet: Boolean
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val minSize: Dimension
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val minSizeSet: Boolean
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val modalAppContext: AppContext
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val modalComp: Component
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val mouseListener: MouseListener
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val mouseMotionListener: MouseMotionListener
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val mouseWheelListener: MouseWheelListener
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val newEventsOnly: Boolean
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val paintingChild: Component
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val parent: Container
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val peer: ComponentPeer
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val peerFont: Font
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val popups: Vector<PopupMenu>
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val prefSize: Dimension
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val prefSizeSet: Boolean
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val preserveBackgroundColor: Color
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val ui: ComponentUI
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val visible: Boolean
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val width: Int
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val x: Int
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val y: Int