2D vector with coordinates (x, y).
Can be used to specify texture coordinates in UV mapping.
Returns the arc tangent of value y/x for this vector.
Divides this vector by the specified number.
Calculates dot product of this vector and the other vector.
Subtracts the other vector from this vector.
Adds the other vector to this vector.
Multiplies this vector by the specified number.
Returns an array of coordinates of this vector.
Returns a list of coordinates of this vector.
Returns a 3D vector with x and y coordinates of this vector and the given z coordinate.
x
y
Returns a 4D vector with x and y coordinates of this vector and the given z and w coordinates.
Returns a vector opposite to this vector.
Returns this vector.
U coordinate for UV mapping.
V coordinate for UV mapping.