glGetShaderDeleteStatus

actual fun glGetShaderDeleteStatus(shaderHandle: Int): Boolean

Returns true if shader identified by a given shaderHandle has been marked for deletion.

expect fun glGetShaderDeleteStatus(shaderHandle: Int): Boolean

Returns true if shader identified by a given shaderHandle has been marked for deletion.

actual fun glGetShaderDeleteStatus(shaderHandle: Int): Boolean

Returns true if shader identified by a given shaderHandle has been marked for deletion.