GlimpsePanel
class GlimpsePanel(fixedScale: Boolean = false) : GLJPanel, GlimpseComponent
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An implementation of GLJPanel that uses Glimpse OpenGL adapter and callback interface for rendering.
Parameters
fixedScale
If true
, sets surface scale fixed at 1.
Constructors
Types
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An implementation of GLEventListener using a given callback for rendering.
Functions
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open override fun addPropertyChangeListener(p0: String, p1: PropertyChangeListener)
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open fun checkImage( p0: Image, p1: Int, p2: Int, p3: ImageObserver): Int
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open fun createVolatileImage( p0: Int, p1: Int, p2: ImageCapabilities): VolatileImage
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open override fun disposeGLEventListener(p0: GLEventListener, p1: Boolean): GLEventListener
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open override fun firePropertyChange( p0: String, p1: Boolean, p2: Boolean)
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open override fun getBaselineResizeBehavior(): Component.BaselineResizeBehavior
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open override fun getDefaultCloseOperation(): WindowClosingProtocol.WindowClosingMode
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open override fun getFocusTraversalKeys(p0: Int): MutableSet<AWTKeyStroke>
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open override fun getGLEventListenerInitState(p0: GLEventListener): Boolean
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open override fun <T : EventListener> getListeners(p0: Class<T>): Array<T>
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open fun getPropertyChangeListeners(p0: String): Array<PropertyChangeListener>
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@BeanProperty(bound = false, expert = true, description = "A string that specifies the name of the L&F class.")
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open fun prepareImage( p0: Image, p1: Int, p2: Int, p3: ImageObserver): Boolean
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open fun registerKeyboardAction( p0: ActionListener, p1: KeyStroke, p2: Int)
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open fun registerKeyboardAction( p0: ActionListener, p1: String, p2: KeyStroke, p3: Int)
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open override fun removeGLEventListener(p0: GLEventListener): GLEventListener
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open fun removePropertyChangeListener(p0: String, p1: PropertyChangeListener)
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Sets callback to be used for rendering.
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@BeanProperty(bound = false, preferred = true, enumerationValues = ["DebugGraphics.NONE_OPTION", "DebugGraphics.LOG_OPTION", "DebugGraphics.FLASH_OPTION", "DebugGraphics.BUFFERED_OPTION"], description = "Diagnostic options for graphics operations.")
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open override fun setDefaultCloseOperation(p0: WindowClosingProtocol.WindowClosingMode): WindowClosingProtocol.WindowClosingMode
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open override fun setFocusTraversalKeys(p0: Int, p1: MutableSet<out AWTKeyStroke>)
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open override fun setGLEventListenerInitState(p0: GLEventListener, p1: Boolean)
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open fun setPixelBufferProvider(p0: AWTGLPixelBuffer.AWTGLPixelBufferProvider)
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@BeanProperty(hidden = true, description = "Mechanism for transfer of data to and from the component")
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@BeanProperty(hidden = true, visualUpdate = true, description = "The UI object that implements the Component's LookAndFeel.")
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Properties
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@set:BeanProperty(bound = false, expert = true, description = "Determines if this component automatically scrolls its contents when dragged.")
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@set:BeanProperty(preferred = true, visualUpdate = true, description = "The background color of the component.")
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@set:BeanProperty(expert = true, preferred = true, visualUpdate = true, description = "The enabled state of the component.")
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@set:BeanProperty(preferred = true, visualUpdate = true, description = "The font for the component.")
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@set:BeanProperty(preferred = true, visualUpdate = true, description = "The foreground color of the component.")
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