GlimpseSurfaceView

open class GlimpseSurfaceView(context: Context, attrs: AttributeSet?) : GLSurfaceView, GlimpseComponent

An implementation of GLSurfaceView that uses Glimpse OpenGL adapter and callback interface for rendering.

Constructors

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fun GlimpseSurfaceView(context: Context)
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fun GlimpseSurfaceView(context: Context, attrs: AttributeSet?)

Types

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object Companion
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inner class GlimpseRenderer(callback: GlimpseCallback) : GLSurfaceView.Renderer, GlimpseCallback

An implementation of renderer using a given callback for rendering.

Functions

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open fun addChildrenForAccessibility(p0: ArrayList<View>)
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open fun addExtraDataToAccessibilityNodeInfo(    p0: AccessibilityNodeInfo,     p1: String,     p2: Bundle?)
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(    p0: ArrayList<View>,     p1: Int,     p2: Int)
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open fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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open fun addTouchables(p0: ArrayList<View>)
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open fun animate(): ViewPropertyAnimator
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open fun announceForAccessibility(p0: CharSequence)
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open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
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open fun bringToFront()
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open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
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open fun buildLayer()
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open fun callOnClick(): Boolean
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fun cancelDragAndDrop()
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open fun cancelLongPress()
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fun cancelPendingInputEvents()
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open fun canResolveLayoutDirection(): Boolean
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open fun canResolveTextAlignment(): Boolean
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open fun canResolveTextDirection(): Boolean
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open fun canScrollHorizontally(p0: Int): Boolean
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open fun canScrollVertically(p0: Int): Boolean
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open fun checkInputConnectionProxy(p0: View): Boolean
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open fun clearAnimation()
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open fun clearFocus()
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open fun clearViewTranslationCallback()
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open fun computeScroll()
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
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open fun createContextMenu(p0: ContextMenu)
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open fun destroyDrawingCache()
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open fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
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open fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
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open fun dispatchConfigurationChanged(p0: Configuration)
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open fun dispatchCreateViewTranslationRequest(    p0: MutableMap<AutofillId, LongArray>,     p1: IntArray,     p2: TranslationCapability,     p3: MutableList<ViewTranslationRequest>)
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open fun dispatchDisplayHint(p0: Int)
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open fun dispatchDragEvent(p0: DragEvent): Boolean
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open fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
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open fun dispatchFinishTemporaryDetach()
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
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open fun dispatchKeyEvent(p0: KeyEvent): Boolean
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open fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
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open fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
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open fun dispatchNestedFling(    p0: Float,     p1: Float,     p2: Boolean): Boolean
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open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle): Boolean
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open fun dispatchNestedPreScroll(    p0: Int,     p1: Int,     p2: IntArray?,     p3: IntArray?): Boolean
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open fun dispatchNestedScroll(    p0: Int,     p1: Int,     p2: Int,     p3: Int,     p4: IntArray?): Boolean
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open fun dispatchPointerCaptureChanged(p0: Boolean)
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
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open fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
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open fun dispatchProvideStructure(p0: ViewStructure)
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open fun dispatchScrollCaptureSearch(    p0: Rect,     p1: Point,     p2: Consumer<ScrollCaptureTarget>)
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open fun dispatchStartTemporaryDetach()
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open fun dispatchSystemUiVisibilityChanged(p0: Int)
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open fun dispatchTouchEvent(p0: MotionEvent): Boolean
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open fun dispatchTrackballEvent(p0: MotionEvent): Boolean
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open fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
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open fun dispatchWindowFocusChanged(p0: Boolean)
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open fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
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open fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
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open fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
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open fun dispatchWindowVisibilityChanged(p0: Int)
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open override fun draw(p0: Canvas)
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open fun drawableHotspotChanged(p0: Float, p1: Float)
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open fun findFocus(): View
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fun <T : View> findViewById(p0: Int): T
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open fun findViewsWithText(    p0: ArrayList<View>,     p1: CharSequence,     p2: Int)
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fun <T : View> findViewWithTag(p0: Any): T
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open fun focusSearch(p0: Int): View
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open fun forceHasOverlappingRendering(p0: Boolean)
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open fun forceLayout()
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open override fun gatherTransparentRegion(p0: Region?): Boolean
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open fun generateDisplayHash(    p0: String,     p1: Rect?,     p2: Executor,     p3: DisplayHashResultCallback)
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open fun getAccessibilityClassName(): CharSequence
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
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open fun getAccessibilityLiveRegion(): Int
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
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open fun getAccessibilityPaneTitle(): CharSequence?
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open fun getAccessibilityTraversalAfter(): Int
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open fun getAccessibilityTraversalBefore(): Int
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open fun getAlpha(): Float
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open fun getAnimation(): Animation
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open fun getAnimationMatrix(): Matrix?
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open fun getApplicationWindowToken(): IBinder
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open fun getAttributeResolutionStack(p0: Int): IntArray
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open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
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open fun getAutofillHints(): Array<String>?
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fun getAutofillId(): AutofillId
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open fun getAutofillType(): Int
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open fun getAutofillValue(): AutofillValue?
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open fun getBackground(): Drawable
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open fun getBackgroundTintBlendMode(): BlendMode?
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open fun getBackgroundTintList(): ColorStateList?
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open fun getBackgroundTintMode(): PorterDuff.Mode?
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getCameraDistance(): Float
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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fun getClipToOutline(): Boolean
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fun getContentCaptureSession(): ContentCaptureSession?
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open fun getContentDescription(): CharSequence
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fun getContext(): Context
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open fun getDebugFlags(): Int
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fun getDefaultFocusHighlightEnabled(): Boolean
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open fun getDisplay(): Display
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fun getDrawableState(): IntArray
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
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open fun getDrawingCacheBackgroundColor(): Int
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open fun getDrawingCacheQuality(): Int
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFilterTouchesWhenObscured(): Boolean
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open fun getFitsSystemWindows(): Boolean
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open fun getFocusable(): Int
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open fun getFocusables(p0: Int): ArrayList<View>
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open fun getFocusedRect(p0: Rect)
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open fun getForeground(): Drawable
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open fun getForegroundGravity(): Int
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open fun getForegroundTintBlendMode(): BlendMode?
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open fun getForegroundTintList(): ColorStateList?
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open fun getForegroundTintMode(): PorterDuff.Mode?
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fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
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open fun getHandler(): Handler
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fun getHasOverlappingRendering(): Boolean
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getHolder(): SurfaceHolder
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open fun getHorizontalFadingEdgeLength(): Int
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open fun getHorizontalScrollbarThumbDrawable(): Drawable?
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open fun getHorizontalScrollbarTrackDrawable(): Drawable?
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open fun getHostToken(): IBinder?
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open fun getId(): Int
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open override fun getImportantForAccessibility(): Int
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open fun getImportantForAutofill(): Int
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open fun getImportantForContentCapture(): Int
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open fun getKeepScreenOn(): Boolean
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutDirection(): Int
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open fun getLayoutParams(): ViewGroup.LayoutParams
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fun getLeft(): Int
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fun getLocalVisibleRect(p0: Rect): Boolean
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open fun getLocationInSurface(p0: IntArray)
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open fun getLocationInWindow(p0: IntArray)
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open fun getLocationOnScreen(p0: IntArray)
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open fun getMatrix(): Matrix
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fun getMeasuredHeight(): Int
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fun getMeasuredHeightAndState(): Int
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fun getMeasuredState(): Int
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fun getMeasuredWidth(): Int
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fun getMeasuredWidthAndState(): Int
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextClusterForwardId(): Int
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open fun getNextFocusDownId(): Int
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open fun getNextFocusForwardId(): Int
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open fun getNextFocusLeftId(): Int
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open fun getNextFocusRightId(): Int
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open fun getNextFocusUpId(): Int
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
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open fun getOutlineAmbientShadowColor(): Int
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open fun getOutlineProvider(): ViewOutlineProvider
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open fun getOutlineSpotShadowColor(): Int
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open fun getOverlay(): ViewOverlay
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open fun getOverScrollMode(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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fun getParent(): ViewParent
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open fun getParentForAccessibility(): ViewParent
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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open fun getPointerIcon(): PointerIcon
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open fun getPreserveEGLContextOnPause(): Boolean
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open fun getReceiveContentMimeTypes(): Array<String>?
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open fun getRenderMode(): Int
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open fun getResources(): Resources
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fun getRevealOnFocusHint(): Boolean
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fun getRight(): Int
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open fun getRootSurfaceControl(): AttachedSurfaceControl?
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open fun getRootView(): View
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open fun getRootWindowInsets(): WindowInsets
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarDefaultDelayBeforeFade(): Int
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open fun getScrollBarFadeDuration(): Int
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open fun getScrollBarSize(): Int
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open fun getScrollBarStyle(): Int
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open fun getScrollCaptureHint(): Int
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open fun getScrollIndicators(): Int
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fun getScrollX(): Int
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fun getScrollY(): Int
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open fun getSolidColor(): Int
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open fun getSourceLayoutResId(): Int
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fun getStateDescription(): CharSequence?
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open fun getStateListAnimator(): StateListAnimator
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open fun getSurfaceControl(): SurfaceControl
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open fun getSystemGestureExclusionRects(): MutableList<Rect>
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open fun getSystemUiVisibility(): Int
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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open fun getTooltipText(): CharSequence?
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fun getTop(): Int
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open fun getTouchables(): ArrayList<View>
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open fun getTouchDelegate(): TouchDelegate
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open fun getTransitionAlpha(): Float
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open fun getTransitionName(): String
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open fun getTranslationX(): Float
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open fun getTranslationY(): Float
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open fun getTranslationZ(): Float
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open fun getUniqueDrawingId(): Long
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open fun getVerticalFadingEdgeLength(): Int
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open fun getVerticalScrollbarPosition(): Int
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
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open fun getVerticalScrollbarWidth(): Int
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open fun getViewTranslationResponse(): ViewTranslationResponse?
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open fun getViewTreeObserver(): ViewTreeObserver
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getWindowInsetsController(): WindowInsetsController?
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open fun getWindowSystemUiVisibility(): Int
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open fun getWindowToken(): IBinder
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open fun getWindowVisibility(): Int
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open fun getWindowVisibleDisplayFrame(p0: Rect)
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasExplicitFocusable(): Boolean
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun hasNestedScrollingParent(): Boolean
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open fun hasOnClickListeners(): Boolean
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open fun hasOnLongClickListeners(): Boolean
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open fun hasOverlappingRendering(): Boolean
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open fun hasPointerCapture(): Boolean
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open fun hasTransientState(): Boolean
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open fun hasWindowFocus(): Boolean
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open override fun invalidateDrawable(p0: Drawable)
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open fun invalidateOutline()
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open fun isAccessibilityFocused(): Boolean
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open fun isAccessibilityHeading(): Boolean
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open fun isActivated(): Boolean
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open fun isAttachedToWindow(): Boolean
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open fun isClickable(): Boolean
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open fun isContextClickable(): Boolean
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open fun isDirty(): Boolean
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open fun isDrawingCacheEnabled(): Boolean
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open fun isDuplicateParentStateEnabled(): Boolean
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open fun isEnabled(): Boolean
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fun isFocusable(): Boolean
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fun isFocusableInTouchMode(): Boolean
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open fun isFocused(): Boolean
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fun isFocusedByDefault(): Boolean
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open fun isForceDarkAllowed(): Boolean
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open fun isHapticFeedbackEnabled(): Boolean
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open fun isHardwareAccelerated(): Boolean
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open fun isHorizontalFadingEdgeEnabled(): Boolean
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open fun isHorizontalScrollBarEnabled(): Boolean
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open fun isHovered(): Boolean
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open fun isImportantForAccessibility(): Boolean
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fun isImportantForAutofill(): Boolean
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fun isImportantForContentCapture(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isInTouchMode(): Boolean
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fun isKeyboardNavigationCluster(): Boolean
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open fun isLaidOut(): Boolean
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open fun isLayoutDirectionResolved(): Boolean
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open fun isLayoutRequested(): Boolean
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open fun isLongClickable(): Boolean
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open fun isNestedScrollingEnabled(): Boolean
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open fun isOpaque(): Boolean
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open fun isPaddingRelative(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSaveEnabled(): Boolean
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open fun isSaveFromParentEnabled(): Boolean
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open fun isScreenReaderFocusable(): Boolean
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open fun isScrollbarFadingEnabled(): Boolean
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open fun isScrollContainer(): Boolean
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open fun isSelected(): Boolean
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fun isShowingLayoutBounds(): Boolean
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open fun isShown(): Boolean
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open fun isSoundEffectsEnabled(): Boolean
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fun isTemporarilyDetached(): Boolean
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open fun isTextAlignmentResolved(): Boolean
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open fun isTextDirectionResolved(): Boolean
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open fun isVerticalFadingEdgeEnabled(): Boolean
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open fun isVerticalScrollBarEnabled(): Boolean
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open fun isVisibleToUserForAutofill(p0: Int): Boolean
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open fun jumpDrawablesToCurrentState()
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open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
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open fun layout(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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fun measure(p0: Int, p1: Int)
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open fun offsetLeftAndRight(p0: Int)
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open fun offsetTopAndBottom(p0: Int)
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open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
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open fun onCancelPendingInputEvents()
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open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
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open fun onCheckIsTextEditor(): Boolean
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open fun onCreateInputConnection(p0: EditorInfo): InputConnection
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open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(    p0: LongArray,     p1: IntArray,     p2: Consumer<ViewTranslationRequest>)
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open fun onDragEvent(p0: DragEvent): Boolean
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open fun onDrawForeground(p0: Canvas)
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open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
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open fun onFinishTemporaryDetach()
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open fun onGenericMotionEvent(p0: MotionEvent): Boolean
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open fun onHoverChanged(p0: Boolean)
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open fun onHoverEvent(p0: MotionEvent): Boolean
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open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
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open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(    p0: Int,     p1: Int,     p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open fun onPause()
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open fun onPointerCaptureChange(p0: Boolean)
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open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
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open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)
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open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)
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open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
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open fun onProvideStructure(p0: ViewStructure)
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open fun onProvideVirtualStructure(p0: ViewStructure)
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open fun onReceiveContent(p0: ContentInfo): ContentInfo?
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open fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
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open fun onResume()
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open fun onRtlPropertiesChanged(p0: Int)
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open fun onScreenStateChanged(p0: Int)
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open fun onScrollCaptureSearch(    p0: Rect,     p1: Point,     p2: Consumer<ScrollCaptureTarget>)
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open fun onStartTemporaryDetach()
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open fun onTouchEvent(p0: MotionEvent): Boolean
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open fun onTrackballEvent(p0: MotionEvent): Boolean
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open fun onViewTranslationResponse(p0: ViewTranslationResponse)
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open fun onVisibilityAggregated(p0: Boolean)
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open fun onWindowFocusChanged(p0: Boolean)
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open fun onWindowSystemUiVisibilityChanged(p0: Int)
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open fun performAccessibilityAction(p0: Int, p1: Bundle): Boolean
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open fun performClick(): Boolean
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open fun performContextClick(): Boolean
open fun performContextClick(p0: Float, p1: Float): Boolean
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open fun performHapticFeedback(p0: Int): Boolean
open fun performHapticFeedback(p0: Int, p1: Int): Boolean
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open fun performLongClick(): Boolean
open fun performLongClick(p0: Float, p1: Float): Boolean
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open fun performReceiveContent(p0: ContentInfo): ContentInfo?
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open fun postInvalidateDelayed(p0: Long)
open fun postInvalidateDelayed(    p0: Long,     p1: Int,     p2: Int,     p3: Int,     p4: Int)
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open fun postInvalidateOnAnimation()
open fun postInvalidateOnAnimation(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open fun postOnAnimation(p0: Runnable)
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open fun postOnAnimationDelayed(p0: Runnable, p1: Long)
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open fun queueEvent(p0: Runnable)
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open fun refreshDrawableState()
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open fun releasePointerCapture()
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open fun removeCallbacks(p0: Runnable): Boolean
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open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
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open fun requestApplyInsets()
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open fun requestFitSystemWindows()
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fun requestFocus(): Boolean
fun requestFocus(p0: Int): Boolean
open fun requestFocus(p0: Int, p1: Rect): Boolean
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fun requestFocusFromTouch(): Boolean
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open fun requestLayout()
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open fun requestPointerCapture()
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open fun requestRectangleOnScreen(p0: Rect): Boolean
open fun requestRectangleOnScreen(p0: Rect, p1: Boolean): Boolean
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open fun requestRender()
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fun requestUnbufferedDispatch(p0: MotionEvent)
fun requestUnbufferedDispatch(p0: Int)
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fun <T : View> requireViewById(p0: Int): T
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open fun resetPivot()
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open fun restoreDefaultFocus(): Boolean
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open fun restoreHierarchyState(p0: SparseArray<Parcelable>)
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fun saveAttributeDataForStyleable(    p0: Context,     p1: IntArray,     p2: AttributeSet?,     p3: TypedArray,     p4: Int,     p5: Int)
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open fun saveHierarchyState(p0: SparseArray<Parcelable>)
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open override fun scheduleDrawable(    p0: Drawable,     p1: Runnable,     p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)
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open fun setAccessibilityDelegate(p0: View.AccessibilityDelegate?)
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open fun setAccessibilityHeading(p0: Boolean)
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open fun setAccessibilityLiveRegion(p0: Int)
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open fun setAccessibilityPaneTitle(p0: CharSequence?)
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open fun setAccessibilityTraversalAfter(p0: Int)
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open fun setAccessibilityTraversalBefore(p0: Int)
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open fun setActivated(p0: Boolean)
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open fun setAllowClickWhenDisabled(p0: Boolean)
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open override fun setAlpha(p0: Float)
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open fun setAnimation(p0: Animation)
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open fun setAnimationMatrix(p0: Matrix?)
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open fun setAutofillHints(vararg p0: String)
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open fun setAutofillId(p0: AutofillId?)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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open fun setBackgroundDrawable(p0: Drawable)
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open fun setBackgroundResource(p0: Int)
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open fun setBackgroundTintBlendMode(p0: BlendMode?)
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open fun setBackgroundTintList(p0: ColorStateList?)
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open