ProgramExecutor

An interface implemented by program executors.

Program executors are not intended to be implemented manually. Instead, they should be generated from classes annotated with ShaderParams.

Inheritors

Functions

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abstract fun applyParams(gl: GlimpseAdapter, shaderParams: T)

Applies shader parameters from an instance of ShaderParams-annotated type T.

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abstract fun dispose(gl: GlimpseAdapter)

Disposes this object and its resources using given OpenGL adapter.

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abstract fun drawMesh(gl: GlimpseAdapter, mesh: Mesh)

Draws a given mesh using the program contained in the executor.

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abstract fun useProgram(gl: GlimpseAdapter)

Tells the given OpenGL adapter to use the program contained in the executor.

Properties

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abstract val isDisposed: Boolean

true if this object has been disposed.