glDrawElements

actual fun glDrawElements(mode: DrawingMode, count: Int, offset: Int)

Draws a given number of primitives of type specified by mode, using a buffer of vertex array indices, starting with offset.

expect fun glDrawElements(mode: DrawingMode, count: Int, offset: Int = 0)

Draws a given number of primitives of type specified by mode, using a buffer of vertex array indices, starting with offset.

actual fun glDrawElements(mode: DrawingMode, count: Int, offset: Int)

Draws a given number of primitives of type specified by mode, using a buffer of vertex array indices, starting with offset.