GlimpseFrame

class GlimpseFrame(    title: String = DEFAULT_TITLE,     width: Int = DEFAULT_WIDTH,     height: Int = DEFAULT_HEIGHT,     fpsLimit: Int? = null) : JFrame, GlimpseComponent

An implementation of JFrame that contains only GlimpsePanel.

Constructors

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fun GlimpseFrame(    title: String = DEFAULT_TITLE,     width: Int = DEFAULT_WIDTH,     height: Int = DEFAULT_HEIGHT,     fpsLimit: Int? = null)

Types

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object Companion

Functions

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open fun action(p0: Event, p1: Any): Boolean
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open fun add(p0: PopupMenu)
open fun add(p0: Component): Component
open fun add(p0: Component, p1: Any)
open fun add(p0: Component, p1: Int): Component
open fun add(p0: String, p1: Component): Component
open fun add(    p0: Component,     p1: Any,     p2: Int)
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open fun addComponentListener(p0: ComponentListener)
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open fun addContainerListener(p0: ContainerListener)
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open fun addFocusListener(p0: FocusListener)
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open fun addHierarchyBoundsListener(p0: HierarchyBoundsListener)
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open fun addHierarchyListener(p0: HierarchyListener)
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open fun addInputMethodListener(p0: InputMethodListener)
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open fun addKeyListener(p0: KeyListener)
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open fun addMouseListener(p0: MouseListener)
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open fun addMouseMotionListener(p0: MouseMotionListener)
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open fun addMouseWheelListener(p0: MouseWheelListener)
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open override fun addNotify()
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open override fun addPropertyChangeListener(p0: PropertyChangeListener)
open override fun addPropertyChangeListener(p0: String, p1: PropertyChangeListener)
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open fun addWindowFocusListener(p0: WindowFocusListener)
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open fun addWindowListener(p0: WindowListener)
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open fun addWindowStateListener(p0: WindowStateListener)
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open override fun applyComponentOrientation(p0: ComponentOrientation)
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open fun applyResourceBundle(p0: ResourceBundle)
open fun applyResourceBundle(p0: String)
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open override fun areFocusTraversalKeysSet(p0: Int): Boolean
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open fun bounds(): Rectangle
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open fun checkImage(p0: Image, p1: ImageObserver): Int
open fun checkImage(    p0: Image,     p1: Int,     p2: Int,     p3: ImageObserver): Int
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open operator fun contains(p0: Point): Boolean
open fun contains(p0: Int, p1: Int): Boolean
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open fun countComponents(): Int
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open override fun createBufferStrategy(p0: Int)
open override fun createBufferStrategy(p0: Int, p1: BufferCapabilities)
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open fun createImage(p0: ImageProducer): Image
open fun createImage(p0: Int, p1: Int): Image
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open fun createVolatileImage(p0: Int, p1: Int): VolatileImage
open fun createVolatileImage(    p0: Int,     p1: Int,     p2: ImageCapabilities): VolatileImage
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open override fun deliverEvent(p0: Event)
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open fun disable()
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fun dispatchEvent(p0: AWTEvent)
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open fun dispose()
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open override fun doLayout()
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open fun enable()
open fun enable(p0: Boolean)
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open fun enableInputMethods(p0: Boolean)
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open fun findComponentAt(p0: Point): Component
open fun findComponentAt(p0: Int, p1: Int): Component
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open fun firePropertyChange(    p0: String,     p1: Byte,     p2: Byte)
open fun firePropertyChange(    p0: String,     p1: Char,     p2: Char)
open fun firePropertyChange(    p0: String,     p1: Double,     p2: Double)
open fun firePropertyChange(    p0: String,     p1: Float,     p2: Float)
open fun firePropertyChange(    p0: String,     p1: Long,     p2: Long)
open fun firePropertyChange(    p0: String,     p1: Short,     p2: Short)
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open override fun getAccessibleContext(): AccessibleContext
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open override fun getAlignmentX(): Float
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open override fun getAlignmentY(): Float
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open fun getBaseline(p0: Int, p1: Int): Int
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open fun getBaselineResizeBehavior(): Component.BaselineResizeBehavior
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open fun getBounds(): Rectangle
open fun getBounds(p0: Rectangle): Rectangle
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open fun getColorModel(): ColorModel
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open fun getComponent(p0: Int): Component
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open override fun getComponentAt(p0: Point): Component
open override fun getComponentAt(p0: Int, p1: Int): Component
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open fun getComponentCount(): Int
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open fun getComponentListeners(): Array<ComponentListener>
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open fun getComponents(): Array<Component>
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open fun getComponentZOrder(p0: Component): Int
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open fun getContainerListeners(): Array<ContainerListener>
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open override fun getContentPane(): Container
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open fun getCursorType(): Int
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open fun getExtendedState(): Int
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override fun getFocusCycleRootAncestor(): Container
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open fun getFocusListeners(): Array<FocusListener>
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open fun getFocusOwner(): Component
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open override fun getFocusTraversalKeys(p0: Int): MutableSet<AWTKeyStroke>
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open fun getFontMetrics(p0: Font): FontMetrics
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open override fun getGlassPane(): Component
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@BeanProperty(bound = false)
open override fun getGraphics(): Graphics
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open fun getGraphicsConfiguration(): GraphicsConfiguration
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open fun getHierarchyBoundsListeners(): Array<HierarchyBoundsListener>
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open fun getHierarchyListeners(): Array<HierarchyListener>
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open fun getIconImage(): Image
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open fun getIconImages(): MutableList<Image>
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open fun getInputMethodListeners(): Array<InputMethodListener>
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open fun getInputMethodRequests(): InputMethodRequests
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open fun getInsets(): Insets
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open fun getJMenuBar(): JMenuBar
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open fun getKeyListeners(): Array<KeyListener>
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open override fun getLayeredPane(): JLayeredPane
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open fun getLayout(): LayoutManager
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open override fun <T : EventListener> getListeners(p0: Class<T>): Array<T>
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open fun getLocation(): Point
open fun getLocation(p0: Point): Point
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open fun getLocationOnScreen(): Point
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open override fun getMaximumSize(): Dimension
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open override fun getMinimumSize(): Dimension
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open fun getMostRecentFocusOwner(): Component
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open fun getMouseListeners(): Array<MouseListener>
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open fun getMouseMotionListeners(): Array<MouseMotionListener>
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open fun getMousePosition(): Point
open fun getMousePosition(p0: Boolean): Point
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open fun getMouseWheelListeners(): Array<MouseWheelListener>
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open fun getOwnedWindows(): Array<Window>
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open fun getOwner(): Window
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open override fun getPreferredSize(): Dimension
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open fun getPropertyChangeListeners(): Array<PropertyChangeListener>
open fun getPropertyChangeListeners(p0: String): Array<PropertyChangeListener>
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@BeanProperty(bound = false, hidden = true, description = "the RootPane object for this frame.")
open override fun getRootPane(): JRootPane
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open fun getSize(): Dimension
open fun getSize(p0: Dimension): Dimension
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open override fun getToolkit(): Toolkit
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fun getTreeLock(): Any
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open fun getWindowFocusListeners(): Array<WindowFocusListener>
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open fun getWindowListeners(): Array<WindowListener>
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open fun getWindowStateListeners(): Array<WindowStateListener>
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open fun gotFocus(p0: Event, p1: Any): Boolean
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open fun handleEvent(p0: Event): Boolean
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open fun hasFocus(): Boolean
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open override fun hide()
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open override fun imageUpdate(    p0: Image,     p1: Int,     p2: Int,     p3: Int,     p4: Int,     p5: Int): Boolean
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open fun insets(): Insets
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open fun inside(p0: Int, p1: Int): Boolean
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open override fun invalidate()
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open fun isActive(): Boolean
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open fun isAlwaysOnTopSupported(): Boolean
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open fun isAncestorOf(p0: Component): Boolean
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open fun isBackgroundSet(): Boolean
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open fun isCursorSet(): Boolean
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open fun isDisplayable(): Boolean
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open fun isDoubleBuffered(): Boolean
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fun isFocusableWindow(): Boolean
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open override fun isFocusCycleRoot(p0: Container): Boolean
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open fun isFocused(): Boolean
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open fun isFocusOwner(): Boolean
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open fun isFocusTraversable(): Boolean
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open fun isFocusTraversalPolicySet(): Boolean
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open fun isFontSet(): Boolean
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open fun isForegroundSet(): Boolean
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open fun isLightweight(): Boolean
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open fun isMaximumSizeSet(): Boolean
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open fun isMinimumSizeSet(): Boolean
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open override fun isOpaque(): Boolean
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open fun isPreferredSizeSet(): Boolean
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open override fun isShowing(): Boolean
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open override fun isValidateRoot(): Boolean
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open fun keyDown(p0: Event, p1: Int): Boolean
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open fun keyUp(p0: Event, p1: Int): Boolean
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open override fun layout()
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open fun list()
open fun list(p0: PrintStream)
open fun list(p0: PrintWriter)
open override fun list(p0: PrintStream, p1: Int)
open override fun list(p0: PrintWriter, p1: Int)
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open override fun locate(p0: Int, p1: Int): Component
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open fun location(): Point
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open fun lostFocus(p0: Event, p1: Any): Boolean
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open override fun minimumSize(): Dimension
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open fun mouseDown(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun mouseDrag(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun mouseEnter(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun mouseExit(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun mouseMove(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun mouseUp(    p0: Event,     p1: Int,     p2: Int): Boolean
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open fun move(p0: Int, p1: Int)
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open fun nextFocus()
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open fun pack()
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open override fun paint(p0: Graphics)
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open fun paintAll(p0: Graphics)
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open fun paintComponents(p0: Graphics)
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open override fun postEvent(p0: Event): Boolean
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open override fun preferredSize(): Dimension
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open fun prepareImage(p0: Image, p1: ImageObserver): Boolean
open fun prepareImage(    p0: Image,     p1: Int,     p2: Int,     p3: ImageObserver): Boolean
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open override fun print(p0: Graphics)
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open fun printAll(p0: Graphics)
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open fun printComponents(p0: Graphics)
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open fun remove(p0: Int)
open override fun remove(p0: MenuComponent)
open override fun remove(p0: Component)
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open fun removeAll()
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open fun removeComponentListener(p0: ComponentListener)
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open fun removeContainerListener(p0: ContainerListener)
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open fun removeFocusListener(p0: FocusListener)
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open fun removeHierarchyBoundsListener(p0: HierarchyBoundsListener)
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open fun removeHierarchyListener(p0: HierarchyListener)
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open fun removeInputMethodListener(p0: InputMethodListener)
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open fun removeKeyListener(p0: KeyListener)
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open fun removeMouseListener(p0: MouseListener)
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open fun removeMouseMotionListener(p0: MouseMotionListener)
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open fun removeMouseWheelListener(p0: MouseWheelListener)
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open override fun removeNotify()
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open fun removePropertyChangeListener(p0: PropertyChangeListener)
open fun removePropertyChangeListener(p0: String, p1: PropertyChangeListener)
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open fun removeWindowFocusListener(p0: WindowFocusListener)
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open fun removeWindowListener(p0: WindowListener)
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open fun removeWindowStateListener(p0: WindowStateListener)
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open fun repaint()
open fun repaint(p0: Long)
open fun repaint(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
open override fun repaint(    p0: Long,     p1: Int,     p2: Int,     p3: Int,     p4: Int)
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open fun requestFocus()
open fun requestFocus(p0: FocusEvent.Cause)
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open fun requestFocusInWindow(): Boolean
open fun requestFocusInWindow(p0: FocusEvent.Cause): Boolean
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open override fun reshape(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open fun resize(p0: Dimension)
open fun resize(p0: Int, p1: Int)
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open fun revalidate()
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open override fun setBounds(p0: Rectangle)
open override fun setBounds(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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open override fun setCallback(callback: GlimpseCallback)

Sets callback to be used for rendering.

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open fun setComponentZOrder(p0: Component, p1: Int)
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@BeanProperty(bound = false, hidden = true, description = "The client area of the frame where child components are normally inserted.")
open override fun setContentPane(p0: Container)
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open fun setCursor(p0: Int)
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open fun setExtendedState(p0: Int)
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open override fun setFocusTraversalKeys(p0: Int, p1: MutableSet<out AWTKeyStroke>)
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@BeanProperty(bound = false, hidden = true, description = "A transparent pane used for menu rendering.")
open override fun setGlassPane(p0: Component)
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open override fun setIconImage(p0: Image)
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open fun setIconImages(p0: MutableList<out Image>)
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@BeanProperty(bound = false, hidden = true, description = "The menubar for accessing pulldown menus from this frame.")
open fun setJMenuBar(p0: JMenuBar)
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@BeanProperty(bound = false, hidden = true, description = "The pane that holds the various frame layers.")
open override fun setLayeredPane(p0: JLayeredPane)
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open override fun setLayout(p0: LayoutManager)
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open override fun setLocation(p0: Point)
open override fun setLocation(p0: Int, p1: Int)
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open fun setLocationRelativeTo(p0: Component)
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open fun setMaximumSize(p0: Dimension)
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open override fun setMinimumSize(p0: Dimension)
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open fun setMixingCutoutShape(p0: Shape)
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open fun setPreferredSize(p0: Dimension)
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open override fun setSize(p0: Dimension)
open override fun setSize(p0: Int, p1: Int)
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open override fun show()
open fun show(p0: Boolean)
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open fun size(): Dimension
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open fun toBack()
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open fun toFront()
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open override fun toString(): String
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open fun transferFocus()
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open fun transferFocusBackward()
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open fun transferFocusDownCycle()
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open fun transferFocusUpCycle()
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open override fun update(p0: Graphics)
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open override fun validate()

Properties

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var alwaysOnTop: Boolean
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var autoRequestFocus: Boolean
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var background: Color
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val bufferStrategy: BufferStrategy
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var componentOrientation: ComponentOrientation
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var cursor: Cursor
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@set:BeanProperty(preferred = true, enumerationValues = ["WindowConstants.DO_NOTHING_ON_CLOSE", "WindowConstants.HIDE_ON_CLOSE", "WindowConstants.DISPOSE_ON_CLOSE", "WindowConstants.EXIT_ON_CLOSE"], description = "The frame's default close operation.")
var defaultCloseOperation: Int
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var dropTarget: DropTarget
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var enabled: Boolean
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var focusable: Boolean
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var focusableWindowState: Boolean
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var focusCycleRoot: Boolean
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var focusTraversalKeysEnabled: Boolean
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var focusTraversalPolicy: FocusTraversalPolicy
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var focusTraversalPolicyProvider: Boolean
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var font: Font
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var foreground: Color
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val height: Int
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var ignoreRepaint: Boolean
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val inputContext: InputContext
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var locale: Locale
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var locationByPlatform: Boolean
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var maximizedBounds: Rectangle
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var menuBar: MenuBar
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var modalExclusionType: Dialog.ModalExclusionType
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var name: String
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var opacity: Float
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val parent: Container
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var resizable: Boolean
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var shape: Shape
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override var state: Int
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var title: String
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@set:BeanProperty(hidden = true, description = "Mechanism for transfer of data into the component")
var transferHandler: TransferHandler
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var type: Window.Type
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var undecorated: Boolean
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val valid: Boolean
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var visible: Boolean
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val warningString: String
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val width: Int
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val x: Int
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val y: Int