glDrawElements

actual fun glDrawElements(    mode: DrawingMode,     count: Int,     offset: Int)

Draws a given number of primitives of type specified by mode, using a buffer of vertex array indices, starting with offset.

expect fun glDrawElements(    mode: DrawingMode,     count: Int,     offset: Int = 0)

Draws a given number of primitives of type specified by mode, using a buffer of vertex array indices, starting with offset.

actual fun glDrawElements(    mode: DrawingMode,     count: Int,     offset: Int)

Draws a given number of primitives of type specified by mode, using a buffer of vertex array indices, starting with offset.