GlimpseAdapter
Constructors
Types
Functions
Selects active textureIndex starting with 0.
Selects active textureIndex starting with 0.
Selects active textureIndex starting with 0.
Attaches shader identified by a given shaderHandle to program identified by a given programHandle.
Attaches shader identified by a given shaderHandle to program identified by a given programHandle.
Attaches shader identified by a given shaderHandle to program identified by a given programHandle.
Binds a given bufferHandle to a given buffer type.
Binds a given bufferHandle to a given buffer type.
Binds a given bufferHandle to a given buffer type.
Binds a given framebufferHandle to a framebuffer target.
Binds a given framebufferHandle to a framebuffer target.
Binds a given framebufferHandle to a framebuffer target.
Binds a given renderbufferHandle to a renderbuffer target.
Binds a given renderbufferHandle to a renderbuffer target.
Binds a given renderbufferHandle to a renderbuffer target.
Binds a given textureHandle to a given texture type.
Binds a given textureHandle to a given texture type.
Binds a given textureHandle to a given texture type.
Sets functions for computing source and destination factors.
Sets functions for computing source and destination factors.
Sets functions for computing source and destination factors.
Creates a buffer of floating point values and fills it with data.
Creates a buffer of integer values and fills it with data.
Creates a buffer of floating point values and fills it with data.
Creates a buffer of integer values and fills it with data.
Creates a buffer of floating point values and fills it with data.
Creates a buffer of integer values and fills it with data.
Returns completeness status of a framebuffer.
Returns completeness status of a framebuffer.
Returns completeness status of a framebuffer.
Clears given buffers to the predefined clear values.
Clears given buffers to the predefined clear values.
Clears given buffers to the predefined clear values.
Sets clear values for color buffers to color with alpha channel set to fully opaque.
Sets clear values for color buffers to color.
Sets clear values for color buffers to color with alpha channel set to fully opaque.
Sets clear values for color buffers to color.
Compiles a shader identified by a given shaderHandle.
Compiles a shader identified by a given shaderHandle.
Compiles a shader identified by a given shaderHandle.
Creates a program and returns its handle.
Creates a program and returns its handle.
Creates a program and returns its handle.
Creates a shader of a given shaderType and returns its handle.
Creates a shader of a given shaderType and returns its handle.
Creates a shader of a given shaderType and returns its handle.
Sets facets to be culled to faceCullingMode.
Sets facets to be culled to faceCullingMode.
Sets facets to be culled to faceCullingMode.
Deletes buffers represented by given bufferHandles.
Deletes buffers represented by given bufferHandles.
Deletes buffers represented by given bufferHandles.
Deletes framebuffers represented by given framebufferHandles.
Deletes framebuffers represented by given framebufferHandles.
Deletes framebuffers represented by given framebufferHandles.
Deletes a program identified by a given programHandle.
Deletes a program identified by a given programHandle.
Deletes a program identified by a given programHandle.
Deletes renderbuffers represented by given renderbufferHandles.
Deletes renderbuffers represented by given renderbufferHandles.
Deletes renderbuffers represented by given renderbufferHandles.
Deletes a shader identified by a given shaderHandle.
Deletes a shader identified by a given shaderHandle.
Deletes a shader identified by a given shaderHandle.
Deletes textures represented by given textureHandles.
Deletes textures represented by given textureHandles.
Deletes textures represented by given textureHandles.
Disables blending.
Disables blending.
Disables blending.
Disables rasterized line anti-aliasing.
Disables rasterized line anti-aliasing.
Disables rasterized line anti-aliasing.
Disables setting size of rasterized points in vertex shader.
Disables setting size of rasterized points in vertex shader.
Disables setting size of rasterized points in vertex shader.
Enables blending.
Enables blending.
Enables blending.
Enables rasterized line anti-aliasing.
Enables rasterized line anti-aliasing.
Enables rasterized line anti-aliasing.
Enables setting size of rasterized points in vertex shader.
Enables setting size of rasterized points in vertex shader.
Enables setting size of rasterized points in vertex shader.
Attaches renderbuffer to a framebuffer.
Attaches renderbuffer to a framebuffer.
Attaches renderbuffer to a framebuffer.
Attaches texture image to a framebuffer.
Attaches texture image to a framebuffer.
Attaches texture image to a framebuffer.
Generates buffer handles and writes them to a given bufferHandles array.
Generates buffer handles and writes them to a given bufferHandles array.
Generates buffer handles and writes them to a given bufferHandles array.
Generates framebuffer handles and writes them to a given framebufferHandles array.
Generates framebuffer handles and writes them to a given framebufferHandles array.
Generates framebuffer handles and writes them to a given framebufferHandles array.
Generates renderbuffer handles and writes them to a given renderbufferHandles array.
Generates renderbuffer handles and writes them to a given renderbufferHandles array.
Generates renderbuffer handles and writes them to a given renderbufferHandles array.
Generates texture handles and writes them to a given textureHandles array.
Generates texture handles and writes them to a given textureHandles array.
Generates texture handles and writes them to a given textureHandles array.
Returns location of attribute variable with a given name from program identified by a given programHandle.
Returns location of attribute variable with a given name from program identified by a given programHandle.
Returns location of attribute variable with a given name from program identified by a given programHandle.
Returns true
if program identified by a given programHandle has been marked for deletion.
Returns true
if program identified by a given programHandle has been marked for deletion.
Returns true
if program identified by a given programHandle has been marked for deletion.
Returns information log for the program identified by a given programHandle.
Returns information log for the program identified by a given programHandle.
Returns information log for the program identified by a given programHandle.
Returns true
if program identified by a given programHandle has been successfully linked.
Returns true
if program identified by a given programHandle has been successfully linked.
Returns true
if program identified by a given programHandle has been successfully linked.
Returns true
if program identified by a given programHandle has been successfully validated.
Returns true
if program identified by a given programHandle has been successfully validated.
Returns true
if program identified by a given programHandle has been successfully validated.
Returns true
if shader identified by a given shaderHandle has been successfully compiled.
Returns true
if shader identified by a given shaderHandle has been successfully compiled.
Returns true
if shader identified by a given shaderHandle has been successfully compiled.
Returns true
if shader identified by a given shaderHandle has been marked for deletion.
Returns true
if shader identified by a given shaderHandle has been marked for deletion.
Returns true
if shader identified by a given shaderHandle has been marked for deletion.
Returns information log for the shader identified by a given shaderHandle.
Returns information log for the shader identified by a given shaderHandle.
Returns information log for the shader identified by a given shaderHandle.
Returns location of uniform variable with a given name from program identified by a given programHandle.
Returns location of uniform variable with a given name from program identified by a given programHandle.
Returns location of uniform variable with a given name from program identified by a given programHandle.
Links program identified by a given programHandle.
Links program identified by a given programHandle.
Links program identified by a given programHandle.
Reads pixels from frame buffer.
Reads pixels from frame buffer.
Reads pixels from frame buffer.
Specifies format and dimensions of the image in renderbuffer.
Specifies format and dimensions of the image in renderbuffer.
Specifies format and dimensions of the image in renderbuffer.
Sets source of the shader identified by a given shaderHandle.
Sets source of the shader identified by a given shaderHandle.
Sets source of the shader identified by a given shaderHandle.
Specifies a 2D texture image.
Specifies a 2D texture image.
Specifies a 2D texture image.
Sets texture minifying and magnifying filters for the currently selected texture of a given type.
Sets texture minifying and magnifying filters for the currently selected texture of a given type.
Sets texture minifying and magnifying filters for the currently selected texture of a given type.
Returns a range of indices supported by glActiveTexture.
Returns a range of indices supported by glActiveTexture.
Returns a range of indices supported by glActiveTexture.
Uses a program identified by a given programHandle.
Uses a program identified by a given programHandle.
Uses a program identified by a given programHandle.
Validates program identified by a given programHandle.
Validates program identified by a given programHandle.
Validates program identified by a given programHandle.
Sets vertex attributes array at a given location for current program.
Extensions
Creates a new Bitmap from the rendered image.
Creates a new Image from the rendered image.
Runs block of instructions with given framebuffer bound.