lookAt

inline fun <T : Number, Comparable<T>> lookAt(eye: Vec3<T>, target: Vec3<T>, upVector: Vec3<T>): Mat4<T>
fun <T : Number, Comparable<T>> lookAt(eye: Vec3<T>, target: Vec3<T>, upVector: Vec3<T>, type: KClass<T>): Mat4<T>

Creates a view matrix defined by an eye position, a target point, and an upVector.