RowLayout

class RowLayout(var position: <Error class: unknown class><Float> = Vec2.nullVector(), alignment: VerticalAlignment = VerticalAlignment.Center, spacing: Float = 0.0f) : BaseHudLayout

A layout arranging its elements in a row.

Each subsequent element is displayed on the right of the previous one.

Constructors

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constructor(position: <Error class: unknown class><Float> = Vec2.nullVector(), alignment: VerticalAlignment = VerticalAlignment.Center, spacing: Float = 0.0f)

Functions

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open override fun addElement(element: HudElement)

Adds given element to this layout.

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Adds given input events listener to this element.

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open override fun handleInputEvent(position: <Error class: unknown class><Float>, event: Any?): Boolean

Handles given input event at given position.

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open override fun layoutElements()

Arranges this layout's elements in a row.

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open override fun removeElement(element: HudElement)

Removes given element from this layout.

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open override fun removeElementAt(index: Int)

Removes an element at the given index from this layout.

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Removes given input events listener from this element.

Properties

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open override val atoms: Iterable<HudAtom>

Atoms making up this layout.

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open override var boundingBox: BoundingBox

Bounding box of this layout.

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open override val height: Float

Height of this layout.

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open override var isVisible: Boolean

true if this element is visible.

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open override var position: <Error class: unknown class><Float>

Position of this element.

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Spacing of elements in this row layout.

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open override val width: Float

Width of this layout.